Skyrim: 3 years and Thousands of Mods Later

As you may have noticed, content on the blog has lagged a little since the New Year. This has been partly to do with life and college commitments and partly to do with the topic of the very blog post; Skyrim, or more specifically Skyrim mods.

skyrim_landscape_by_tnounsy-d6gfh19
Courtesy of tnounsy.deviantart.com

It was around the start of January that I made a return to Skyrim, as I’ve done so many times over the past three years of the games existence. Within minutes the comfort and beauty of the in-game world had me forgetting about all the problems with the game, but sadly, the entertainment I was getting from traipsing through tundra and tree covered expanses ebbed and I found myself dissatisfied with what I was doing, or able to do, in Skyrim.

About an hour after I had committed to engrossing myself in one of the iconic Elder Scrolls games, I shut down it down and sat disappointed at what I had just played.

Immersive Armors has to be one of the best mods out there. Courtesy of pcmag.com
Immersive Armors has to be one of the best mods out there. Courtesy of pcmag.com

Then, it hit me. Mods. Now, I’m not totally new to modding games, and have even modded Skyrim in my previous adventures through the land, but now I had to start from new. A grand modding experience, like building a house from the ground up, or from on top of your already built house.

This is where the list starts in generic Skyrim mod lists pieces. I spend the next four to five hundreds talking about what I’ve installed, throw some screenshots of my character or NPCs exhibiting the mods, then I give my input and finish up by saying thanks for reading the piece and comment with your favourite mods. But by now, both of us know that that’s not where this is going.

If you really think about it, we were never headed in that direction.

That’s not because I have a problem with those pieces (I’m not going to make assumptions about your views on them), in fact, outside of Top 5 Skyrim mods of the week and the front page of the nexus, it’s those pieces that have led me to some of my favourite mods.

Instead, the reason I’m not throwing the same shit you’ve read before at you is because this is about something more important than attempting to advise you on your modding, especially when you could get a better understanding of it in another corner of the internet.

Why doesn't the vanilla game look like this? Courtesy of reddit.com/r/gaming
Why doesn’t the vanilla game look like this? Courtesy of reddit.com/r/gaming

This is about the fact that we mod Skyrim. The fact that people are making mods for it. Why do they need to?

It’s not because Skyrim is some great experience that just needs a little life after three years of loyal service to its community. Heck, people were modding the game within about a week of release. And other people were using those mods a few days later.

The reason we mod Skyrim is because as a game, it’s kind of bad. The fact that you can mod it to such an extent that it’s no longer the same anymore is proof of that. That’s not to say that the product Bethesda gave to the world in late 2011 was a bad thing, or a failure to its audience, it’s just that they promised a follow up to Oblivion and gave us a prettier version of Garry’s mod.

Now that we’ve come to the point of the piece and I’ve complained about Skyrim a bit, I want to throw out an idea.

The Elder Scrolls V: Skyrim is not just an RPG. It is the greatest and most interactive choose your own adventure game ever made. This would sound ridiculous before people tampered with difficulty modding. It would also sound a bit over the top if the world could not be changed and added to through the use of mods.

Modding Skyrim is like the ultimate version of this, except alone. Courtesy of starburstmagazine.com/
Modding Skyrim is like the ultimate version of this, except you’re alone. Courtesy of starburstmagazine.com/

The ability to truly role play in the game and even insert an entirely new world on top of the existing playground has allowed Skyrim to transcend what other RPGs are capable of, while still holding the basic structure that we count on to define games of the genre properly.

Poor combat system? Replace it with something more accurate, responsive and visceral. Bad NPC awareness? Fix it and really test your sneaking ability against some tough AI. Low level enemies? Turn up the heat and fight for your life like a real dovahkiin. Bored of the world? Install another one, discover greater challenges and make new enemies and allies.

Sick of your own head? Make it a chair.

skyrim chair head
Who needs Dovahbear when you could be Dovahchair. Courtesy of smosh.com

The choice is yours in the world of Skyrim, or the world formally known as Skyrim, where everything must go (and be replaced by something made for free that works better than the thing you paid for). Thanks for that, Bethesda.

P.S. Sorry for the lack of content, I should be updating things a bit more now that I’ve gotten over the majority of college work for the year. Now, go and be more productive than you are by reading this shit. And have a good day.

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Skyrim: 3 years and Thousands of Mods Later